The saga of the Elder Scrolls makes its return to the island of Vvarendell, a land known to fans of the franchise, who had already explored it in the Morrowind chapter, released in 2002. This time, we discover landscapes of And its secrets 700 years ago. Nostalgic to the biggest fans of the franchise, but also to reach a new audience eager to confront a medieval fantasy universe of great wealth.
The Elder Scrolls Online (TESO) is part of the universe of the Elder Scrolls (TES) series, which has enjoyed tremendous success since its inception in the 1990s. TESO was released in a first version in 2014, To a buy-to-play version in 2015. In the continuity of the universe created in The Elders Scrolls, the game was enriched with various extensions before breaking the separations between the cards and the players in order to create a single And even explorable world: One Tamriel, in 2016.
At the beginning of June 2017, the MMORPG set out to conquer new countries with the Morrowind chapter, in the form of an extension for the elders of the saga or a complete formula for the new ones. A name known to fans of the first saga, since TES was already taking the adventurers on the island of Vvarrendell that is found in TESO: Morrowind. A return that offers all the same its lot of discoveries since one pushes the ground 700 before the facts that had taken place in the first episode. The opportunity to discover the past of the kingdom of Vivec, including the country landscapes of this fictional and ancestral universe.
An Open World Of Great Wealth
The Elder Scrolls Online: Morrowind plunges us into a fantastic medieval universe that is both mysterious and mythical, where different species come together. Based on exploration and the open world, the game allows the player to choose his destiny by following either the main plot or the numerous secondary quests of his choice.
From an opulent narration, one lets oneself discover the universe of Vvarendell as well as the evil that tortures King Vivec. Under the themes of political corruption, class struggle, the universe of TESO: Morrowind shows itself at once funny and dramatic, light and epic all in a successful French dubbing.
The charm of the story is brilliantly underlined by a magnificent soundtrack in total adequacy with the epic adventure that one lives. The almost magical decors replace the arid lands of the Morrowind of 2002, well before the eruption of the volcano – for connoisseurs, which gives way to beautiful green scenery, with many exotic plants.
However, this extension is not a total success, especially as regards the technical aspect. The game is indeed the weight of the years and the visuals are struggling to hold the comparison today – even in front of other MMORPGs. The Morrowind universe is nonetheless charming and the game is still very coherent with the atmosphere and the plastic of the saga, which should please the followers.
Become A RPG Only
The saga had long been the fashion of the MMORPG, but it seems that it is trying to redirect itself towards a more solitary model of the RPG. Although we can interact with the other players, the adventure can still be solo. Interactions with other players are rather limited: some epic battles on a large scale, the creation of guilds and some team fights, one of the novelties of this extension. But nothing really captivating.
It’s a return to the roots for the license that takes up the idea of solitary progression which should delight the fans of the first hour.
Extensive Customization
In terms of gameplay, the title follows the basics of the TESO saga with a third or first person combat system, a totally free exploration of landscapes and homes. But above all, the possibility of personalizing his character at will. This is a striking point for a neophyte. Indeed, the game itself begins only after a step – long enough – of personalization of its character. Size of the arms, eyebrows, wrinkling of eyes and the like, the thing is pushed to the maximum. Fortunately, there is a function to let things happen randomly.
Spells and attacks are also customizable in terms of shortcuts and choices according to skill points to be assigned. Through exploration and quests, it is possible to fight many enemies on the way, to experience and control new attacks. Artificial intelligence, however, is not the strong point of the game.
Bar of life of the two speakers, attacks without expectations and possibility of flight, the level of the monsters is proportional to the character which gives a real pleasure to the confrontations and the search for experience. We note however the lack of reaction of the characters against the blows.
A New Class And A New Mode Of Combat
A class makes its appearance: that of the Warden. A good idea on paper but unfortunately very similar to the invoker already present in the cast of the game. Close to nature and spells turned towards the cold, its spells are nothing innovative and remind those who already found in The Elder Scrolls Online.
The other novelty is the ability to compete by team in arenas dedicated to this. Three teams of four players compete in an environment to promote the action and the attack, all for a period of about fifteen minutes. Choosing between Capturing the Flag or Deathmatch, the goal is to win medals to his team, as well as other rewards. A fun mode a few tens of minutes, but that is only a small extra for the game.
The Advantages:
A successful return to Morrowind
A new class: the guardian
Arena fights, sympathetic
The richness of the game universe
Medieval and fantastic decorations are very successful
The incredible soundtrack
Excellent lifespan (30h and more)
The Disadvantages:
Graphics lacking finishing
Rather an RPG than an MMO
Dialogues too passive
Choice without impact on history
Conclusion
The Elder Scrolls Online plunges us once again into a world of great richness and beauty through a fantastic medieval universe. Despite his return to the known land, the title returns to its solo RPG aspect online and leaves a bit of the MMO side, a change of direction that will surely seduce the followers of the franchise who had not appreciated the MMORPG at the time of its exit. Spanning 700 years before the Morrowind events, the Morrowind expansion will have the merit of disorienting the fans while seducing a new audience. Only regret: visually, the game has evolved very little and now accuses the weight of years…